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House Rules

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House Rules Empty House Rules

Post  Ao Wed Aug 18, 2010 2:09 pm

This thread is set to contain any official house rules designated by myself. I encourage you to post in the rest of this forum, any rules which are commonly used and/or easily misunderstood by 5E standards. This will be a living thread, and I will be updating it frequently depending on any house rulings that are made.

House rules V1.13

A: Etiquette:

-You will be respectful of your fellow gamers. If there is a disagreement, please settle it like an adult. If you absolutely cannot, please ask me for a ruling and it will be made. We are here to have fun, after all!

- You will voice your concerns. I cannot stress this enough; when someone is not having fun, please let me know. Be POLITE and RESPECTFUL about what you don't like, and together we can change it. This includes anything from difficulty, to lack of immersion, to campaign pacing. DMing is a dynamic job; sometimes I can get lost in the details, or gloss over something that should be important. So please let me know if things aren't moving along well enough to hold your interest. This game is for -everyone-.

- You will post to the best of your ability, every day (except for on Saturdays and Sundays). Most posts are expected to be around ~200 words, depending on the situation (less during combat). If you don't have much to say, use character thoughts or RP to make your post a pleasure to read. "Gambor follows the rest of the fellowship" does not usually constitute a legitimate post.

- This game is about individual story, not necessarily just combat. We will try to make combat exciting, of course, but let's not get too bogged down with rules lawyering. Also, due to the pacing of D&D combat you will find that the objective of most battles will not simply be "reduce all enemies to 0 HP".


B: Posting Incentive

Due to the nature of forum games, it would take far too long for anyone to level up relying explicitly on normal encounters. In D&D, it takes 10-12 encounters for one level of advancement. The Wyzard did some math, and that would put us at level 30 in approximately 10 years. While I would love for Roots of Legend to last that long, there is another system in place to guarantee continuous experience gain.

At level 1, each post you make will be worth 50XP.  This places you at an automatic level-up in 20 days of posting; however it will be much less than that when you include encounters and such. The numbers gained will taper off as you get higher in level. At the paragon tier, you will likely see a level once or twice (if you are really kicking ass) a month.

Anyhow, I can adjust the XP as I see fit to be more in line with your leveling. It should be noted that you will only ever fall 1 level behind your fellows. If at any point you are further, then we will need to discuss your posting frequency; the system allows for some missed posts of course - but if you miss that many, then something is clearly not working. But I'm positive we won't have that problem Razz

C: Ammunition and Rations

I don't screw around with ammunition. If you have it, you have it. However, I do keep track of rations. This will be a static number that you can hold depending on your method of transportation.

On foot: Each character can carry a maximum of 7 days food/rations.
On horseback: Each horse can carry a maximum of 7 days of food/rations, and each rider can carry 7 days of food/rations
In a wagon: The wagon itself is a mobile storehouse that can keep up to 30 days of food/rations for 5 people

D: Platinum Pieces

In accordance with the 3E FR handbook, these are the following currency conversions:

1 PP = 10 GP = 100 SP = 1000 CP
1 GP = 10 SP = 100 CP
1 SP = 10 CP

E: Initiative

Because of the nature of play-by-post, INITIATIVE WILL NOT BE ROLLED FOR.

Player's are assumed to always have initiative, unless there is an ambush that is superior to their passive perception.

So, no initiative need be rolled. Players act, then enemy NPCs act, and so on so forth.


Last edited by Ao on Sun Sep 14, 2014 11:37 pm; edited 32 times in total
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Post  Ao Thu Aug 19, 2010 12:44 pm

Update 1.1 - Added section B - Initiative, and section C - Posting Incentive
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Post  Ao Thu Aug 19, 2010 5:11 pm

Update 1.2 - Added section D: Ammunition and Rations
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Post  Ao Wed Aug 25, 2010 11:07 am

Update 1.3 - Amended Initiative
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House Rules Empty items of note

Post  Artimus DeLonde Wed Aug 25, 2010 12:43 pm

**AHEM**
ya inititive!
ya ammo!
ya no lawyering!
ya exp throttling!
ya encounter map!
boo rations!

That is all
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Post  Ao Wed Aug 25, 2010 3:36 pm

Haha you love rations.

And besides, you have a goddamn Wilden in the party. If he cant forage shit for you to eat, the -no one- can.
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Post  Ao Sun Sep 05, 2010 10:32 pm

Update 1.4 - Added section E: Outleveling. -VERY- important read.
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Post  Ao Tue Sep 21, 2010 9:17 am

Update 1.5 - Added section F: Victory Rush
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Post  Ao Mon Oct 04, 2010 9:28 am

Update 1.6: Added section G - Skill Challenges.
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Post  Ao Wed Oct 13, 2010 11:52 am

Update 1.7: Added sections H and I, Action Points and Healing below 0 respectively.
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Post  Ao Wed Oct 20, 2010 6:01 pm

Update 1.8 - Added section J: Minor Action Actions.
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Post  Ao Thu Oct 28, 2010 12:31 pm

Update 1.9 - Added Win-By-Numbers mechanic.
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Post  Ao Tue Nov 02, 2010 10:45 am

Update 1.10 - Combined sections F and K into section K - Mashed Win-By-Numbers into Victory Rush! Please sign if you have read it.

Cheers,

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Post  Ao Thu Dec 02, 2010 1:39 pm

Update 1.11 - Changed Rituals
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Post  Ao Fri Dec 31, 2010 2:34 am

Update 1.12: Added currency conversion chart

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Post  Ao Wed Jun 01, 2011 11:59 am

Update 1.13 - Added RP50
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