Dungeon Survey
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Dungeon Survey
Ahoy there lads! Happy weekend to yer.
I have a little DM survey about the current dungeon-delving segment of the campaign that Id like you to answer. Please consider the following:
1. Getting the stone door open
2. Hallway of skeletons and coins
3. Wall of bones with three standing statues
4. Gibbering mouther/shadow encounter
And answer the following:
A) So far in this dungeon, I have enjoyed...
B) So far in this dungeon, I would change/improve...
C) In my dungeons, I like Combat, Traps/Tricks, NPCs, History, or Interesting Exploration the most.
Thanks!
I have a little DM survey about the current dungeon-delving segment of the campaign that Id like you to answer. Please consider the following:
1. Getting the stone door open
2. Hallway of skeletons and coins
3. Wall of bones with three standing statues
4. Gibbering mouther/shadow encounter
And answer the following:
A) So far in this dungeon, I have enjoyed...
B) So far in this dungeon, I would change/improve...
C) In my dungeons, I like Combat, Traps/Tricks, NPCs, History, or Interesting Exploration the most.
Thanks!
Ao- The Unseen
- Posts : 1334
Join date : 2010-08-15
Age : 34
Location : ON
Character sheet
Armor Class::
Health:
(1/1)
Hit Dice::
(0/0)
Re: Dungeon Survey
A) I've enjoyed the feeling that we don't really know what we've gotten ourselves into. We've been fairly cautious (i.e., the skeletons with coins, not touching the gem), and there's been a nice tension throughout.
B) I would change the way NPC spell saves are handled. Basically, if I swing my hammer at something, what happens to it is resolved as part of my post (I know if I hit its AC and represent the damage done to it in The Lair). But if I cast a spell that requires the NPC to save, we don't know what happened to that enemy (or even if it's still alive) until the end of the post rotation, which makes it difficult for other players to take their turns.
C) In my dungeons I like variety, and a sense of cohesion above all else (e.g., a troll warren feels very different than a white dragon's lair or a sewer under Neverwinter, and not just because of the things you kill there)
Really enjoying it so far; thanks for all of the work you do to make it happen!
B) I would change the way NPC spell saves are handled. Basically, if I swing my hammer at something, what happens to it is resolved as part of my post (I know if I hit its AC and represent the damage done to it in The Lair). But if I cast a spell that requires the NPC to save, we don't know what happened to that enemy (or even if it's still alive) until the end of the post rotation, which makes it difficult for other players to take their turns.
C) In my dungeons I like variety, and a sense of cohesion above all else (e.g., a troll warren feels very different than a white dragon's lair or a sewer under Neverwinter, and not just because of the things you kill there)
Really enjoying it so far; thanks for all of the work you do to make it happen!
Forgeless Kilik- Warrior
- Posts : 91
Join date : 2014-09-15
Character sheet
Armor Class:: 18
Health:
(33/33)
Hit Dice::
(3/3)
Re: Dungeon Survey
a) So far in this dungeon, I have enjoyed... the feel of the party as they continue deeper into this area. It gives off a bit of claustrophobia and at least in my imagination, it's dark as hell and we're in a fight to make it through.
b) So far in this dungeon, I would change/improve... I agree with Kilik on this one, the spell saves that a NPC need to make could slow down and affect the actions of others in the group. I do believe he is right in that regard, and I'll add that it can change the direction and intentions of others in the group. Not an overly big deal since I'm not a caster, but it did determine what I would do when it was my post in the rotation.
c) In my dungeons, I like Combat, Traps/Tricks, NPCs, History, or Interesting Exploration the most. I enjoy the NPC interaction and combat, I like the aspect of exploration, but if I had to boil it down what I like the most, it would be the combat. It's interesting to see how we gel as a group and how dynamic we are in how we perform out actions to take care of the threat.
b) So far in this dungeon, I would change/improve... I agree with Kilik on this one, the spell saves that a NPC need to make could slow down and affect the actions of others in the group. I do believe he is right in that regard, and I'll add that it can change the direction and intentions of others in the group. Not an overly big deal since I'm not a caster, but it did determine what I would do when it was my post in the rotation.
c) In my dungeons, I like Combat, Traps/Tricks, NPCs, History, or Interesting Exploration the most. I enjoy the NPC interaction and combat, I like the aspect of exploration, but if I had to boil it down what I like the most, it would be the combat. It's interesting to see how we gel as a group and how dynamic we are in how we perform out actions to take care of the threat.
Kellar- Hero of Legend
- Posts : 485
Join date : 2014-09-15
Location : Wisconsin
Character sheet
Armor Class:: 18
Health:
(49/49)
Hit Dice::
(6/6)
Re: Dungeon Survey
A) So far in this dungeon, I have enjoyed the detailed descriptions of the setting. It really helps me picture this spooky place.
B) So far in this dungeon, I would add a map. Just a black and white map of where we have been, with 5 foot squares and maybe a grid on rooms for stating position.
C) In my dungeons, I like a good mix of challenges. Too often dungeons are completely combat or completely traps and puzzles. I don't mind this when it fits a good story, but I personally prefer dungeons contain a mix of unforeseen challenges.
I have been having a lot of fun so far. Thank you.
B) So far in this dungeon, I would add a map. Just a black and white map of where we have been, with 5 foot squares and maybe a grid on rooms for stating position.
C) In my dungeons, I like a good mix of challenges. Too often dungeons are completely combat or completely traps and puzzles. I don't mind this when it fits a good story, but I personally prefer dungeons contain a mix of unforeseen challenges.
I have been having a lot of fun so far. Thank you.
Custer Thickett- Hero of Legend
- Posts : 665
Join date : 2014-09-15
Character sheet
Armor Class:: 16
Health:
(49/49)
Hit Dice::
(6/6)
Re: Dungeon Survey
A) dungeon feels old, and foreboding. Setting is good.
B) not sure if anything is 'missing', new method of handling saves makes for more streamlined combat. Map could be cool, but might prove difficult to keep current.
C) I like relentless dungeons that wear the party down. Force us to become resourceful/not rely on the same strategies for every situation.
So far it's great! Thanks Ao
B) not sure if anything is 'missing', new method of handling saves makes for more streamlined combat. Map could be cool, but might prove difficult to keep current.
C) I like relentless dungeons that wear the party down. Force us to become resourceful/not rely on the same strategies for every situation.
So far it's great! Thanks Ao
Osvald Hale- Hero of Legend
- Posts : 268
Join date : 2014-09-15
Location : Toronto, Canada
Character sheet
Armor Class:: 16
Health:
(41/41)
Hit Dice::
(4/4)
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